Sunday, February 11, 2007
2/11/2007
This time around I played as the Japanese culture and attempted to have a trade based economy. This worked throughout the entire game until the very end when I attempted to expand north on the main continent and pour resources into establishing those two cities. This was a big mistake because this led my resources to be tied up to those cities while the other cultures continued to expand without water barriers being a hassel. My main export was then shifted form textile goods to entertainment and I made a pretty good relationship with other cultures, enough to send them into war with other cultures solely because I was providing them with Rock'n'Roll, kind of trivial, but it made me reflect on how wars generally start over stupid things. The lesson I took from this is that no matter how strong a civilization's trade and economy may be, natural barriers and physical distance hinder the strength of the expanding empire.
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